I have been asked many times how I develop an Adventure. Well, my
usual procedure is as follows:
- First I pick a topic that I want to cover, such as Dracula or the Old
West.
- Then I decide whether I want to do a treasure expedition or have some
sort of specific mission to perform. (The treasure-finding type of
Adventure is usually easier to write, but not by a lot.)
- Next I lay out some terrain to cover and put in a simple skeleton of
problems and obstacles to overcome. Also I dot the landscape with obvious
items and objects which belong there, such as coconuts in palm trees, etc.
- By this time, I usually have some interesting problems laid out which I
then incorporate into the structure.
- At this point I'm usually ready to enter the structure into the computer
and start play-testing. The Adventure is probably about 50 percent of its
final size at this time.
- Finally, the play-testing by myself and other gives me numerous ideas of
how to fill in the holes in the final structure and an Adventure is born!
How long this process takes ranges from one year, in the case of
Adventureland, to only one week for
Mystery Fun House. On the average,
an Adventure will take about a month to finish, and anywhere from three hours
to three months to play!
I hope this has given you some insight into Adventure creating. Until
next month, may all your adventures be fun and safe.
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